brokethelambscage: (Default)
Booker Dewitt ([personal profile] brokethelambscage) wrote2029-05-23 05:39 pm
Entry tags:

Actual Cannibal (Not) Booker DeWitt



Booker DeWitt
WORK NAMEBlackjack
AGE38
HOMETOWNNew York City, New York
SPECIES Human
FAMILYWife,deceased; Daughter,deceased
LANGUAGEEnglish
OCCUPATIONPrivate Investigator
OTHERSFormer Soldier, former Pinkerton

DEBT

To go back and keep Elizabeth from being taken by Songbird to the Asylum.

INVENTORY

His clothes
His default outfit for the game [ ]

Guns
Various guns, such as a pistol and a shotgun.[ ]

Skyhook
Magnetized hook that he uses as a weapon and a means of getting around Columbia. [ ]


Booker is a gruff, blunt, and serious guy. He's a lot more than just a grumbling old man, gambler, smoker, or an alcoholic, and going through the game shows you just how much of a unique personality he has.

Though he is horrible at showing it, he does care, and cares deeply. He shows this caring several times throughout the game, chief being when he tries to comfort Elizabeth. There are times when he also shows more compassion than thought possible for a man with such a rough exterior. When he sees Elizabeth suffer, he wants to do nothing more than to take her pain away and protect her. He does this by offering her advice on how to deal with situations such as when she kills someone for the first time, even if she doesn't take it well. He refuses to end her life, though, and shows her mercy through this act. He also knows that small acts can help diffuse tension, playing the guitar for Elizabeth as she sings to help calm her down.

He is very rarely shown to be happy, his past keeping him from fully enjoying life. He lets out an occasional rumble that can be taken for laughter, but otherwise he is a rather dour man. There are few moments that show that even though he is a bitter man, he can make light of any situation if he feels inclined to do so. When he comes across the Devil's Kiss Vigor, the last words out of his mouth before he drinks it are “You only live once,” is one such moment where the former man shows some of the mirth he left behind a long time ago.

Booker can be very protective when he gets to know someone. When he sees Elizabeth as more than just a way to pay off his debt, he does whatever he can to protect her. He risks death and injuries on a regular basis in the game for her, only to keep her safe. Elizabeth makes a remark about this in the game, which Booker replies with “Job's a job.” instead of being honest with her about why he protected her.

He is sarcastic most of the time, with quite a bit of cynicism thrown in. He is also not one to mince words, rather telling the truth instead of sugarcoating anything. Whenever a new situation arises, such as when he comes across new Vigors for him to use, he will always make a comment that can be taken very wrongly in that context. In regards to Elizabeth, he doesn't sugarcoat anything. When she sees him kill in front of her for the first time, he gives her a stern lecture about how these people would do anything to get her back and lock her back in her tower.

He also has a serious stubborn streak, and is rather tenacious. He's very stubborn at first about seeing his mission to get Elizabeth and wiping his debt. away This later becomes irrelevant as he then does his best to keep her safe as she follows through on her plans to confront Comstock. There are times when he's in situations that would break or kill a man, such as when he falls from Monument Island and somehow survives the fall. He bounces back after that, with complaints, and it sets a theme for him in the game. No matter what knocks him down, be it law enforcement, Comstock, Finch, or all of Columbia itself, he picks himself up and keeps going. He is rather tenacious like that and will question why something didn't kill him, such as his many, many falls from high places like an airship.

Booker is generally a very taciturn and serious man, at times not adding more than a few words when he is spoken to. The death of his wife and the tragedies at Wounded Knee weigh heavily on him and seemed to have zapped him of anything that was remotely positive in his attitude. Elizabeth at times only gets very short answers to questions she asks, such as "I don't know," "No," or other remarks to get her to drop a particular subject. The times where he does speak quite a bit are usually times where he knows only words can get what he wants the other person to understand about the situation. These moments are very rare, one of the biggest moments being when he explains his choice not to be baptized to be absolved of his sins.

Self-loathing is second nature to Booker Dewitt. The atrocities he committed as a soldier haunt him daily. He knows what he did was wrong, and he is more than willing to stay stuck in this deep, wallowing pit he's dug for himself. He believes that men like him are why the world is in the situation it's in, commenting that there needed to be “more Daisy Fitzroys” in the world to balance this out. He hates himself more than anyone should, and he believes that whatever will happen to him, as long as he sees Elizabeth safely out of Columbia, is something he wholeheartedly deserves. He also tells Elizabeth not to get mixed up with men like him. He deeply regrets all of the people he killed as a soldier, admitting that they were slaughtering innocent people, and this is part of the guilt that eats at his sol everyday. His biggest regret in life, which shapes the most of his deep-seated self-loathing, is when he gives away his daughter to pay off a gambling debt.

He's not unintelligent, quickly adapting to situations, even if he is overly surprised. Vigors he accepts without a second thought once he realizes they will help him complete his job. He notices things about his environment that can help him in battles, whether it's a hiding spot, or a potential weapon. If he can use it, he will. He's also perceptive when it comes to dangerous situations, either choosing to answer with violence, or find a different way to get out of it.

He is not a stranger to fear. He expresses his fears at times, such as when he's about to use his Skyhook for the first time by jumping off of a building thousands of feet above the ground. Elizabeth using her tear in front of him for the first time scares him as well, and he expresses later in the game that he also frightened of her and her powers. Even as he comes to understand her, he still has that fear in the back of his mind. When Elizabeth is taken from his by Songbird under Comstock's command, he sounds desperate to get her back, and his fear is quite plain whenever he hears her screaming, pleading for her to wait for him and to hang on.

There are times when Booker's anger gets a hold of him. He's usually pretty good about keeping it in check, but when he snaps, it's pretty big. When Elizabeth runs from him, he takes down everything in his way since he is angry at her for running away from him. When he offers to kill Comstock for Elizabeth, he doesn't give the man a quick death, instead letting his rage out on the man by repeatedly smashing his head into a birdbath and drowning him. When he gets hurt, he swears and yells in anger, which tends to pass rather quickly.

STRENGTHS
  • Physical Strength He's strong enough to break someone's face when he hits them, and split open skin with hits. He knows how to pull his punches. But when he goes all out, there is nothing but armor that stops him from beating someone bloody.
  • Perception He's very quick to pick up on his surroundings and situations. He's rarely ever caught off guard. He's also good at reading people with this perception, knowing just by interactions if it'll be dangerous or not.
  • Fighter He's good with weapons, whether it's guns, his fists, or a Skyhook. He's also able to use Vigors, which are akin to magic, against his enemies. He does not back down even if the odds are against him.
  • Cares He's bad at showing it, but he can be very considerate. He shows he cares more with actions than with words. It's a sign of trust if he does things for you like this.
  • Protective When he finds someone to protect, he will fight tooth and nail to keep them from harm. Or to save them if they are in danger.
  • Luck Booker has uncanny luck. He somehow pulls off things that a normal human being wouldn't be able to. This luck does not extend to gambling.
WEAKNESSES
  • Self-Hatred Booker's self-loathing shines through in many situations. He hates talking about it, and when the subject comes up, unless he trusts the person, he drops it. He's in a pretty much constant bad mood.
  • Doesn't Say Much He doesn't like talking. If he's go something to say, he'll say it with as few words as possible. Even if it makes the other person mad. Which he doesn't care about. But if he does say quite more than usual, it's best to listen.
  • Temper Don't get him mad. When he does get mad, he doesn't let it drop till whatever it is he is mad at is either killed/destroyed, or someone manages to calm him down. He will get mad at the drop of a hat if he feels insulted, or you threaten the person/thing he is protective over.
  • Vices He gambles, smokes, and drinks. Though he doesn't do it much anymore, he could fall off the wagon at any time if his mood shifts towards the negative.
POWERS
  • Possession Possesses nearby enemies and machines to do damage. Can also use on vending machines to get free money. After the human target is free of the possession, they kill themselves.
    Trap/Charged effect: Lays a trap that possesses enemies when triggered.
    Manifestation: A ghostly female figure floats around Booker's hand as it manifests a pale green glow.
  • Devil's Kiss Throw flaming projectiles, harms enemies and the environment.
    Trap/Charged effect: Leaves a burning trap which, when detonated, burns enemies at higher damage.
    Manifestation: Magma comes out of Booker's hand, which burns and melts, his fingers charred to the bone.
  • Murder of Crows Summons crows to attack and distract enemies.
    Trap/Charged effect: Leaves a trap which, when detonated, releases crows on the target.
    Manifestation: Feathers of darkness grow out of Booker's hand while talons sprout from his fingertips.
  • Shock Jockey Shocks the target, which stuns them and doubles the damage they take. Critical damage to those in water/electrifies water. Also activates electric generators.
    Trap/Charged effect: Trap is an electrified field, which shocks any enemy who springs it.
    Manifestation: Several crystals emerge from Booker's hand as an electrical current runs through them.
  • Bucking Bronco Temporarily levitates enemies, leaves them defenseless.
    Trap/Charged effect: When enemies run into the trap, they levitate for a longer amount of time.
    Manifestation: Booker's hands crack as if made of clay, revealing glowing blood beneath the split skin.
  • Charge Booker rams into the target from a distance and damages them.
    Charged effect: Increases damage.
    Manifestation: A miniature tornado wraps around Booker's hand as he revs up to ram enemies.
  • Undertow Throws back enemies close by, knocking them to the ground and dealing them minor damage.
    Charged: Selects a target enemy. Upon release, it pulls them forth, temporarily suspending them in the air and increasing their damage intake.
    Manifestation: Booker's arm develops the features of an octopus, with suction cups and barnacles lined up across his forearm.
  • Return to Sender Deploys a temporary shield in front of Booker which blocks incoming damage from all sides
    Charged Effect: Absorbs the damage from incoming attacks into an orb of molten bullets. Releasing the orb launches it as a stationary trap which, upon impact or detonation, deals heavy damage proportionate to the attacks absorbed in a small radius.
    Manifestations: Booker's fingers and upper palm become stripped of their flesh, gaining in its place a black metallic sheen.
( codes by whambam )


Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting